UI / App / 网页 / SaaS
日式恐怖游戏物品栏界面
此提示词可生成逼真的日式生存恐怖游戏物品栏 UI 截图,适用于伪造游戏画面、氛围感概念艺术或神秘学主题的界面模型。
- ID
- 16078
- 作者
- 花笠
- 标签
- UI / App / 网页 / SaaS / 3D / 游戏 / 像素 / 等距 / 建筑 / 室内 / 空间
中文提示词
一张黑暗、电影质感的日式生存恐怖游戏物品栏界面,采用逼真的现代主机 UI 风格,背景为阴郁的夜间城市。场景展示了一个雨水浸润的城市十字路口,背景中央有一栋倾斜的高层建筑,多云的天空中挂着一轮满月,还有 1 个发光的红色交通信号灯、1 个红色霓虹灯招牌、1 辆停放的汽车、最右侧有 1 台自动售货机,以及 4 个远处的行人剪影,其中 1 人撑着雨伞。整张图像呈现出粗砺、低调的蓝黑色调,带有细微的扫描线、柔和的泛光效果、湿润的反射以及紧张的神秘学氛围。界面顶部导航栏设有 4 个日文标签:“所持品”、“记录”、“资料”、“设定”,以及标有“L1”和“R1”的 2 个肩键提示。左侧为标签为“重要アイテム”的物品栏网格,包含 3 列 2 行共 6 个可见槽位;顶行包含 3 个物品,每个物品均带有数量“1”:标有“古びた鍵”的旧钥匙、标有“歪んだ懐中電灯”的破损手电筒,以及标有“無音の砂時計”的沙漏。当前选中的槽位为旧钥匙,并带有细细的霓虹洋红色边框。底行显示 3 个带有淡淡 X 标记的深色空槽位。网格下方有 1 个标为“正常”的绿色心电图式状态指示器。左下角是标为“目標”的任务面板,包含 1 行任务:“駅前の異変の原因を調査する”。在画面中下部前景、UI 下方,放置 1 本翻开的螺旋笔记本,页面上有手写的日文标题“鍵の儀式”和 3 行简短的仪式笔记,以及一个手绘的神秘学圆圈符号。旁边放置 1 罐标有“ゼリ”的饮料和 1 张写着“おすすめ品 ¥298”的小价签。右侧创建一个大型物品详情面板,用于显示选中的物品,物品名称“古びた鍵”以洋红色显示,分类行显示“分類:重要アイテム”。展示一个锈迹斑斑的古董钥匙的大型精细渲染图,铁质、磨损、带有红褐色锈迹,圆形的钥匙柄上有类似三叶草的镂空设计,钥匙齿部参差不齐。下方包含 3 行简短的日文描述,说明这是一把用途不明的仪式用钥匙,底部添加一行洋红色的引用笔记:“扉は開くべきものではない。閉じるべきものでもない。”,随后标注“― 書き殴られたメモより”。右下角添加 2 个操作提示:“✕ 調べる”和“◯ 戻る”。整体构图需呈现出精致的 AAA 级恐怖游戏截图质感,UI 逼真,物品设计充满诡异的背景故事,高对比度,带有微妙的霓虹洋红色点缀,以及神秘且看似合理但实则无意义的神秘学游戏逻辑。
原始提示词
A dark, cinematic survival-horror game inventory screen in Japanese, styled like a realistic modern console UI over a moody nighttime city background. The scene shows a rain-soaked urban intersection with 1 leaning high-rise building in the center background, 1 full moon in a cloudy sky, 1 glowing red traffic light, 1 red neon sign, 1 parked car, 1 vending machine on the far right, and 4 distant human silhouettes including 1 person holding an umbrella. The entire image has a gritty, low-key, bluish-black palette with subtle scanlines, soft bloom, wet reflections, and a tense occult atmosphere. The interface has a top navigation bar with 4 Japanese tabs labeled "所持品", "記録", "資料", "設定", plus 2 shoulder button hints labeled "L1" and "R1". On the left is an inventory grid under the label "重要アイテム" containing 6 visible slots arranged as 3 columns by 2 rows; the top row contains exactly 3 items, each with a small quantity number "1": an old key labeled "古びた鍵", a dented flashlight labeled "歪んだ懐中電灯", and an hourglass labeled "無音の砂時計". The selected slot is the old key, highlighted with a thin neon-magenta border. The bottom row shows 3 empty dark placeholder slots with faint X marks. Beneath the grid is 1 green ECG-like status indicator labeled "正常". In the lower left is an objectives panel labeled "目標" with 1 objective line: "駅前の異変の原因を調査する". In the center-bottom foreground, partially under the UI, place 1 spiral notebook opened to a page with the handwritten Japanese title "鍵の儀式" and 3 short ritual note lines, plus a hand-drawn occult circle symbol. Next to it place 1 beverage can labeled "ゼリ" and 1 small price tag card reading "おすすめ品 ¥298". On the right side, create a large item detail panel for the selected object, with the item name in magenta "古びた鍵" and a category line "分類:重要アイテム". Show a large detailed render of the rusty antique key, iron-like, worn, reddish-brown corrosion, ornate round bow with clover-like openings, and a jagged bit. Below it include 3 short Japanese description lines about it being a ritual-shaped key of unknown purpose, and at the bottom add a quoted note in magenta: "扉は開くべきものではない。閉じるべきものでもない。" followed by "― 書き殴られたメモより". In the lower right corner add 2 control prompts: "✕ 調べる" and "◯ 戻る". Make the composition feel like a polished AAA horror game screenshot, realistic UI, eerie lore-heavy item design, high contrast, subtle neon magenta accents, and a mysterious meaningless-but-plausible occult game logic.